![]() ![]() Improve nested ScrollContainer tests ( ppy/osu-framework#5845 by Cleanup Veldrid shader resource layouts and add header guard ( ppy/osu-framework#5857 by Remove assembly dropdown from visual test browser ( ppy/osu-framework#5855 by Maintains support for multiple assemblies but removes the dropdown as proposed a while back on discord. ![]() Add support for alternative clipboard keys (ctrl-insert / shift-delete / shift-insert) ( ppy/osu-framework#5870 by considered windows first, but also seems to be supported on linux so let's just make them global. Fix undo not working when flipping selection ( #24070 by Fix edge cases where selection buttons go outside playfield bounds ( #24099 by Bump OpenTabletDriver version to 0.6.1.0 ( ppy/osu-framework#5859 by support for many new tablets, and improved support for existing tablets.08.03.30.mp4 Fix pressing Ctrl-C in composer not copying timestamp to system clipboard with empty selection ( #24171 by Add beatmap drain time check ( #24175 by slider blueprint placement not ending when clicking outside the playfield ( #24181 by Improve performance when saving a beatmap with a large beatmap database ( #24210 by Smaller changes Fix delete difficulty flow not actually deleting the difficulty from realm ( #24067 by Fix incorrect realm copy logic when a beatmap becomes detached from its set ( #24060 by Bring realm library up-to-date ( #24135 by Ensure scores always have the correct linked BeatmapInfo ( #24114 by Add support for Ctrl + to rotate selection in editor ( #24059 by also added a visual effect when hotkeys are used to trigger the buttons for better visibility.Apply NRT to all files where it can be easily applied ( #24021 by Fix NRT-related issues found game-side ( ppy/osu-framework#5868 by Apply required nullability changes in line with framework update ( #24019 by Fix OpenUserProfile links having multiple argument types ( #24022 by Rename taiko hitsounds to match standards ( ppy/osu-resources#264 by Move all remaining osu!taiko sample playback logic out of DrawableHitObjects ( #24088 by Update SDL2Window usages in line with framework IWindow changes ( #24102 by Add generated code hints in editorconfig / dotsettings ( ppy/osu-framework#5908 by Use OsuScoreProcessor in the scoring test scene ( #24178 by Split texture upload performance test into own TestScene ( ppy/osu-framework#5922 by Update localisation analyser packages ( #24187 by Replace most usages of IsDynamicCodeCompiled with IsDynamicCodeSupported ( ppy/osu-framework#5914 by Refactor performance test scenes ( ppy/osu-framework#5927 by Resolve Clipboard via DI ( #24183 by Reattach any orphaned scores when a beatmap is imported ( #24081 by means if you delete a beatmap then re-import it at a later point, your scores will automatically show up.Fix music sometimes restarting twice if exiting song select with no beatmap selected ( #23888 by Add new notification sound effect resources ( ppy/osu-resources#268 by Quality.This also adds distinct sounds for progress notifications, cancelling notifications, and chat highlight notifications. The basic notification and error notification have been replaced with less ear-grating versions. Audio Add new notification sounds ( #24145 by boop, new notification sounds. ![]()
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